Phillip Coopers Work

Friday, September 25, 2015

Buoy Texturing Final

Render

 AO


 Diffuse


Gloss


NM


Spec
Posted by PCooper at 2:16 PM No comments:
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Thursday, September 24, 2015

Character Sculpting final

Render


Original Concept (Unknown Artist)
Posted by PCooper at 10:20 PM No comments:
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Tuesday, September 22, 2015

Material and Lighting Final


These are some images from modo and nuke of setting up for multipass rendering
Posted by PCooper at 7:06 PM No comments:
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Mini Test (In-Class)





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Friday, September 11, 2015

Object to Tangent space Normal Maps


Object Space
 
 
 
Tangent Space

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Tuesday, September 8, 2015

Multipass Practice


Posted by PCooper at 3:36 PM No comments:
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Friday, September 4, 2015

Buoy Mapping

Maya



Modo


Posted by PCooper at 3:50 PM No comments:
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Blog Archive

  • ▼  2015 (23)
    • ▼  September (8)
      • Buoy Texturing Final
      • Character Sculpting final
      • Material and Lighting Final
      • Mini Test (In-Class)
      • Object to Tangent space Normal Maps
      • Multipass Practice
      • Buoy Mapping
      • Hard Plastic
    • ►  August (6)
    • ►  July (4)
    • ►  June (1)
    • ►  March (3)
    • ►  January (1)
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